|Monster Locker Level||3|
|Favorite Target||Harvesters, Town Hall and Silos|
|Description||Cunning and greedy, Brain's pulsating cerebral cortex and high intelligence make him perfect for looting resources.|
Monster Information Edit
"Unlocking me was the smartest thing you've done all week. Not to brag, but I graduated valedictorian from Backyard State and double majored in Looting Resources and Mechanical Engineering. Send me into battle and I'll use my superior intelligence to make sure you come out on top. Gather some goo and fire up the Hatchery!"
Brain is known to be a looting monster as it loots 20% more resources than any other monster. Brain won't destroy resource gatherers unless there isn't any other building left to attack; instead it will just loot all resources inside, So don't be suprised if your brains stop attacking Harvesters when they are almost done. However, this doesn't apply to Silos and Town Hall. Also, Brains are very good companions with 20 Fangs and 20 Project X(as defensive towers will target them ,while Brains do your bidding and, it's really useful to have Catapult Lv3+ for putty rage).
Special Ability EditBrain has a special invisibility power that can be researched inside the 'Monster Lab' building.
Allows Brain to turn invisible, making towers and other monsters (champions and bunker monsters) unable to attack it. This is only activated while Brain is moving, and it will become vulnerable again once it starts attacking any building.
While having invisibility at level 1, Brain will be able to attack once before becoming visible again. At level 2 and 3, it will stay invisible for 4s and 8s more from the moment it stopped moving. Making Brain one of the true ninjas of Backyard Monsters.
|Level 1||Level 2||Level 3|
|Cloak Delay||Putty||Time||Cloak Delay||Putty||Time||Cloak Delay||Putty||Time|
Upgrade Progression Edit