Buildings
Town Hall
Outpost
Requirements: | Level 2 Map Room | |
Description: | No current accuarate description. | |
Upgrade Effect: | None |
General Store
Requirements: | Level 1 Town Hall | |
Description: | Spend your Shiny on time saving upgades. | |
Upgrade Effect: | None |
Monster Locker
File:Monster Locker.gif | Requirements: | Level 2 Town Hall |
Description: | Research and unlock new monsters to hatch in the Hatchery. | |
Upgrade Effect: | Upgrading the Monster Locker allows to unlock more Monsters . |
Monster Academy
File:Monster Academy.gif | Requirements: | Level 4 Town Hall, Level 2 Monster Locker |
Description | Through a demanding curriculum of Physics, philosophy and physical education, your monsters will earn their PhD in Advanced Destruction. Failing that, we have a large supply of steroids. | |
Upgrade Effect: | Upgrading the Monster Academy allows to upgrade monsters further more. |
Housing
Requirements: | Level 1 Town Hall | |
Description: | Stores the creatures you produce in the Hatchery, upgrade or build more to increase capacity | |
Upgrade Effect: | Upgrading the Housing allows you to store more monsters in it. |
Hatchery
File:Hatchery 1.gif | Requirements: | Level 1 Town Hall, Level 1 Housing |
Description: | Converts Goo produced by the Goo Factory into the creatures you have unlocked in the Monster Locker | |
Upgrade Effect: | Upgrading the Hatchery will give more queue slots. |
Hatchery Control Center
Requirements: | Level 3 Town Hall, Level 2 Hatchery x3 | |
Description: | Control all of your Hatcheries from a single building. You add monsters to add one build queue and it sends instructions to whichever Hatchery becomes available first. | |
Upgrade Effect: | None |
Flinger
Requirements: | Level 1 Town Hall | |
Description: | Fling your monsters into battle! This building is required if you wish to attack another player. Use the Map Room to find and target enemy yards. | |
Upgrade Effect: | Upgrading the Flinger to increase the size of the bucket to fling in larger groups of monsters. Also adds more range in the World Map |
Catapult
File:Catapult 1.png | Requirements: | Level 3 Town Hall, Level 1 Flinger |
Description: | A siege weapon, the Catapult hurls Twigs at enemy bases to damage buildings. Upgrade to increase firepower by adding Pebbles to your barrage. | |
Upgrade Effect: | Upgrading the Catapult will enable you to hurl Pebbles and Putty. Also adds more range in the World Map |
Map Room
Requirements: | Level 1 Town Hall | |
Description: | Look around the world, find and help friends and select other players yards to attack. | |
Upgrade Effect: | Upgrading the Map Room will enable you to build outposts on other's land. |
Wild Monster Baiter
File:Wild Monster Baiter.gif | Requirements: | Level 4 Town Hall, Level 1 Monster Locker |
Description: | Sprays a musk into the air that Wild Monsters can't resist causing them to flock to your base, a great way to test your defenses. If it gets too much for you this building has a siren you can use to scare them off. | |
Upgrade Effect: | Upgrading the Wild Monster Baiter will increase its Musk Capacity. |
Monster Lab
File:Monster Lab.png | Requirements: | Level 5 Town Hall, Level 3 Monster Locker, Level 2 Monster Academy |
Description: | Research top secret abilities for your monsters. In war, science rules! | |
Upgrade Effect: | Unlocks further upgrades for Lab Abilities. |
Yard Planner
Requirements: | Level 3 Town Hall | |
Description: | Quickly move some things around or completely remodel your layout! This building gives you a birds eye view of your Yard and makes moving buildings a snip. | |
Upgrade Effect: | None |
Monster Juicer
Requirements: | Level 3 Town Hall, Level 1 Housing | |
Description: | Got some unwanted monsters in your Housing? Want to make space for bigger and better things? Want to make a sacrifice the Backyard Gods? Then this is the building for you! Recycle Monsters back into Goo with minimal suffering. | |
Upgrade Effect: | Upgrading the Monster Juicer will increase the Goo returns. |
Radio Tower
Requirements: | Level 2 Town Hall | |
Description: | Never be caught off again! Get email alerts while you're away from your yard. | |
Upgrade Effect: | None |
Incubator
Requirements: | Under Hall, Compound | |
Description: | Converts Magma into flesh and blood monsters to do your bidding. | |
Upgrade Effect: | Upgrading the Incubator will give more queue slots. |
Compound
Requirements: | Under Hall | |
Description: | Provides your monsters with a place to heal and hang out in between battles. | |
Upgrade Effect: | Upgrading the Compound allows you to store more monsters in it. |
Strongbox
Requirements: | Under Hall, Incubator | |
Description: | Research and unlock new monsters to hatch in the Incubator. | |
Upgrade Effect: | Upgrading the Strongbox allows to unlock more Monsters . |