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Vendetta 1.2, a yard made to counter BYM bullies, who pick on the weak. This base is known to counter attackers who attacked your base day in and day out which is rather annoying. Time to teach them a lesson
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File:Screen shot 2012-01-02 at 5.29.39 PM.png
they'll never forget! This base is known to stall ppx, which is an easy strategy yet devastating and its widely used by players in the world of bym. Also this layout counters the catapult, the most underrated weapon in bym which is used by all players to take down bases. Last but not least, for players who struggle in Wild Monster Invasions this yard is capable of enduring immense punishment while still remaining intact. Which is proven by the two black diamond totems beside the champion cage.

Here are the pros and cons of this base -Anti-ppx

Pros-

-Anti-catapult

-SDT/THDT That ruins looting wave

-An NeC that stalls attack for more than

2 minutes ( tested )

-CF is balanced

-Unbaitable bunkers

-High durability against attacking monsters

-Has minor stealth

-Wide ADT coverage

-Decent pathing

-Able to survive any wild monster invasion

-Hidden traps between towers

Cons-

-Booby traps are spent on sdts

-requires 4 expansions to be effective

-Misc upgrades can be interfered by enemies

-Balanced CF

-Wormzers bypass SDT But this only applies when the outer buildings are destroyed.

-2 bunkers are unable to receive fomor's buff

Link to vendetta v1.0 <<http://forums.kixeye.com/threads/121799-Vendetta-v1-0

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