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InformationEdit

Monsters are units produced in the Hatchery using Goo. Once they are hatched, they will be stored in the Housings until you juice them using the Monster Juicer, command them to defend using the Monster Bunkers and/or deploy them using the Flinger. However, only Pokeys can be hatched in the Hatchery at the start of your game. You need to unlock other monsters using the Monster Locker for you to be able to produce them.

Monsters can also be upgraded at the Monster Academy to increase their speed, health and damage but may also increases Goo cost, Housing space and and production time. Some monsters are also capable of learning special abilities using the Monster Lab.

FunctionEdit

Once you already have a pack of monsters you can now decide on how you would use them. You may either use them to defend your base and/or to attack yards around your base. In attacking, you must consider the favorite target of your monsters which are divided into five (5) categories:

1. Anything (any building nearest to them)
2. Defensive Buildings
3. Resource Buildings
4. Monster Allies (for Zafreeti)
5. Walls (for Eye-ra)

Players usually attack Wild Monster Tribes to gain more resources. But, you may also attack other players' yards if you think you can beat them or if you just want to. Before you can attack you must first have a Flinger to deploy your monsters and a Map Room to locate your target's yard.

Aside from attacking, monsters can also be use to defend your base. They are to be stored on Monster Bunkers where they wait for intruders like the wild monsters and other players' monsters for them to kill.

In Backyard Monsters, strategies are important for a successful attack and an ultimate defense which can be found in the Attacking Guide and Defending Guide article of this wiki.

IllustrationEdit

Monster Production ProcessEdit

Goo, a resource need to create monsters

>

Create them in the Hatchery's queue

>

Pokey

>

Housing

Monster Removal ProcessEdit

Housing

>

Monster Juicer

>

Goo will return as a result of juicing your monsters

OR

Housing

>

You need a certain amount of Putty to put them in the Monster Bunker to defend your base

>

They wait here at your Monster Bunkers

OR

Housing

>

Map Room

>

Flinger 2

Monster Unlocking ProcessEdit

Putty

>

Unlock a monster here!

>

Octo-ooze

Monster Upgrading ProcessEdit

Putty

>

Train them here!
Putty

>

Monster Lab

>

D.A.V.E. Lab

Monsters' Statistics Edit

Pokey Edit

File:Pokey Animation.png Like a swarm of ants, a roaming pack of Pokeys can devour a grown cow in less than five minutes.

Speed Health Damage Goo Cost Housing Time
1.2kph 200 60 Goo-icon 250 10 spaces 15s

Octo-ooze Edit

File:Octo-ooze Animation.png The slimy Octo-ooze soaks up fire power like a sponge so other monsters can wreak havoc.

Speed Health Damage Goo Cost Housing Time
1.4kph 1,000 15 Goo-icon 500 10 spaces 15s

Bolt Edit

File:Bolt Animation.png Bolt is fast as lightning and can run ahead of your other monsters to munch on buildings with its razor sharp teeth.

Speed Health Damage Goo Cost Housing Time
2.5kph 150 15 Goo-icon 350 15 spaces 23s

Fink Edit

File:Fink Animation.png Found deep inside Amazonia, Fink's chemo-receptors make its attacks deadly accurate.

Speed Health Damage Goo Cost Housing Time
1.3kph 200 300 Goo-icon 1,500 20 spaces 1m 40s

Eye-ra Edit

File:Eye-ra Animation.png Warning : Eye-ra's chemical make-up combusts within close proximity to walls.

Speed Health Damage Goo Cost Housing Time
2kph 600 4,000 Goo-icon 5,000 60 spaces 25m

Ichi Edit

File:Ichi Animation.png Discovered in the peak of Mt. Fuji, Ichi is one of the deadliest monsters and can withstand intense damage from towers and booby traps.

Speed Health Damage Goo Cost Housing Time
1.2kph 2,000 50 Goo-icon 5,000 20 spaces 1m 40s

Bandito Edit

Bandito Animation Bandito's thick exoskeleton and impeccable accuracy make it the perfect monster assassin.

Speed Health Damage Goo Cost Housing Time
1kph 500 200 Goo-icon 2,500 20 spaces 3m 45s

Fang Edit

File:Fang Animation.png Fang's bite releases a toxic venom which liquidates any target.

Speed Health Damage Goo Cost Housing Time
1.1kph 400 600 18,000 40 spaces 7m 30s

Brain Edit

File:Brain Animation.png Cunning and greedy, Brain's pulsating cerebral cortex and high intelligence make him perfect for looting resources.

Speed Health Damage Goo Cost Housing Time
2kph 600 100 Goo-icon 12,000 30 spaces 5m 42s

Crabatron Edit

File:Crabatron Animation.png Using its claws to snap towers like twigs, Crabatron strikes fear into the heart its enemies.

Speed Health Damage Goo Cost Housing Time
1kph 4,000 100 Goo-icon 30,000 40 spaces 12m 30s

Project X Edit

File:Project X Animation.png A government experiment gone terribly wrong, Project X is programmed to attack defense towers in battle.

Speed Health Damage Goo Cost Housing Time
0.9kph 800 1,200 Goo-icon 60,000 70 spaces 12m 4s

Zafreeti Edit

File:Zafreeti Animation.png From deep within the Sahara, comes the mystical Zafreeti healer.

Speed Health Damage Goo Cost Housing Time
0.75kph 8,000 400 (Heal) Goo-icon 120,000 200 spaces 40m

Teratorn Edit

File:Teratorn Animation.gif With its swift wings and fiery breath, the flying Teratorn rains death from above.

Speed Health Damage Goo Cost Housing Time
2.5kph 1,600 300 Goo-icon 70,000 70 spaces 30m

Wormzer Edit

File:Wormzer Animation.png Wormzer utilizes his burrowing ability to launch surprise attacks and evade even the toughest walled defense.

Speed Health Damage Goo Cost Housing Time
3kph 600 300 Goo-icon 20,000 70 spaces 23m 4s

D.A.V.E. Edit

File:D.A.V.E. Animation.png D.A.V.E. only listens to its master and has a habit of completely destroying bases.

Speed Health Damage Goo Cost Housing Time
0.8kph 8,000 1,500 Goo-icon 150,000 160 spaces 1hr

See AlsoEdit

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