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Reactive ArmorEdit

Reduces damage from Penetrating Weapons (ship weapons Rapier Missiles, Cutlass Missiles, Draconian D51 Strike Missiles, Draconian D53 Assault Missiles, Draconian D55 Siege Missiles and base protection weapon Sentinel Missiles)

Reactive Armor I II III
File:Reactive Armor I.png
File:Reactive Armor II.png
File:Reactive Armor III.png
Missile Defense +33% +50% +66%
Armor Weight +5% +10% +14%
Oil 101,700 1,746,900 21,960,000
Metal 96,050 1,649,850 20,740,000
Energy 113,000 1,941,000 24,400,000
Zynthium 75,333 1,294,000 16,266,667
Research Time 1h 00m 3d 0h 00m 7d 8h 00m
Requirements Advance Lab 2

Advance Lab 6

Reactive Armor I

Advance Lab 10

Reactive Armor II


Ablative ArmorEdit

Reduces damage from explosive weapons (mortar and rockets).

Ablative Armor I II III
File:ScreenHunter 02 Jan. 13 11.31.gif File:ScreenHunter 03 Jan. 13 11.31.gif File:ScreenHunter 04 Jan. 13 11.32.gif
Explosive Defense +33% +50% +66%
Armor Weight +5% +10% +14%
Oil 229,500 5,896,800 22,950,000
Metal 216,750 5,569,200 21,675,000
Energy 255,000 6,552,000 25,500,000
Zynthium 170,000 4,368,000 17,000,000
Research Time 4h 00m 4d 0h 00m 8d 0h 00m
Requirements Advance Lab 3

Advance Lab 8

Ablative Armor I

Advance Lab 10

Ablative Armor II


Layered ArmorEdit

Reduces damage from ballistic weapons (cannons).

Layered Armor I II III
File:ScreenHunter 05 Jan. 13 11.38.gif File:ScreenHunter 06 Jan. 13 11.38.gif File:ScreenHunter 07 Jan. 13 11.38.gif
Ballistic Defense +33% +50% +66%
Armor Weight +5% +10% +14%
Oil 1,164,600 8,845,200 23,940,000
Metal 1,099,900 8,353,800 22,610,000
Energy 1,294,000 9,828,000 26,600,000
Zynthium 862,667 6,552,000 17,733,333
Research Time 2d 0h 00m 5d 8h 00m 8d 16h 00m
Requirements Advance Lab 6 Advance Lab 9

Layered Armor I

Advance Lab 10

Layered Armor II


Guidance ScramblerEdit

Increase ships' missles evasion ability during combat.

Guidance Scrambler I II III
File:ScreenHunter 08 Jan. 13 11.42.gif File:ScreenHunter 09 Jan. 13 11.42.gif File:ScreenHunter 10 Jan. 13 11.42.gif
Evade +20% +33% +40%
Total Weight +4% +8% +12%
Oil 153,000 517,500 13,950,000
Metal 144,500 488,750 13,175,000
Energy 170,000 575,000 15,500,000
Zynthium 133,333 282,333 10,333,333
Research Time 2h 00m 16h 00m 6d 0h 00m
Requirements Advanced Lab 3 Advanced Lab 5 Advanced Lab 9


Electronic Range FinderEdit

Increases accuracy of mortar and rocket based weapons.

Range Finder Type I II III
File:ScreenHunter 11 Jan. 13 11.47.gif File:ScreenHunter 12 Jan. 13 11.48.gif File:ScreenHunter 13 Jan. 13 11.52.gif
Weapon Weight +3% +6% +9%
Spread -9% -19% -30%
Oil 72,000 248,400 1,687,500
Metal 68,000 234,600 1,593,750
Energy 80,000 276,000 1,875,000
Zynthium 53,333 184,000 1,250,000
Research Time 33m 6h 23m 2d 21h 26m
Requirements Advanced Lab 2 Advanced Lab 4 Advanced Lab 6


Engine UpgradeEdit

Increases ships' combat and map speed.

Engine Upgrade Stats
Engine Upgrade I II III
File:ScreenHunter 14 Jan. 13 11.54.gif File:ScreenHunter 15 Jan. 13 11.54.gif File:ScreenHunter 16 Jan. 13 11.54.gif
Accuracy -10% -15% -20%
Combat Speed +30% +50% +80%
Total Weight +5% +10% +14%
Map Speed +30% +50% +80%
Oil 67,500 13,367,800 24,930,000
Metal 63,750 12,530,700 23,545,000
Energy 75,000 14,742,000 27,700,000
Zynthium 50,000 9,828,000 18,466,667
Research Time 30m 4d 16h 00m 9d 8h 00m
Requirements Advanced Lab 2

Advanced Lab 8

Engine Upgrade I

Advanced Lab 10

Engine Upgrade II


Enhanced WarheadEdit

Increases damage from missile based weapons.

Enhanced Warhead I II III
Weapon Weight +6% +9% +12%
Missile Damage +14% +21% +33%
Oil 261,000 1,809,000 16,920,000
Metal 246,500 1,708,500 15,980,000
Energy 290,000 2,010,000 18,800,000
Zynthium 193,333 1,340,000 12,533,333
Research Time 5h 41m 3d 8h 33m 6d 19h 53m
Requirements Advanced Lab 3

Advanced Lab 6

Enhanced Warhead I

Advanced Lab 9

Enhanced Warhead II


ThrustersEdit

Increases ships' turn rate and evasion during combat.

Thruster Type I II III
Evade +4% +8% +12%
Turn Speed +39% +100% +166%
Total Weight +2% +4% +6%
Oil 45,000 230,400 2,304,000
Metal 42,500 217,600 2,176,000
Energy 50,000 256,000 2,560,000
Zynthium 33,333 170,667 1,706,667
Research Time 05m 6h 00m 2d 16h 00m
Requirements Advanced Lab 1 Advanced Lab 4 Advance Lab 7


Laser TargetingEdit

Increases accuracy of missile based weapons.

Armor Type I II III
Penetrating Accuracy +20% +40% +60%
Weapon Weight +3% +6% +10%
Retargetable true true true
Oil 198,000 472,500 2,137,500
Metal 187,000 446,250 2,018,750
Energy 220,000 525,000 2,375,000
Zynthium 146,667 350,000 1,583,333
Research Time 3h 23m 12h 30m 3d 18h 25m
Requirements Advanced Lab 3 Advanced Lab 5 Advanced Lab 7


Auto-loaderEdit

Increases ballistic weapon fire rate.

Loader Type I II III
Weapon Weight +19% +39% +60%
Ballistic Reload +39% +75% +110%
Oil 344,700 3,931,200 25,920,000
Metal 325,550 3,712,800 24,480,000
Energy 383,000 4,368,000 28,800,000
Zynthium 255,333 2,912,000 19,200,000
Research Time 8h 00m 3d 8h 00m 10d 0h 00m
Requirements Advanced Lab 4

Advanced Lab 7

Auto-loader I

Advanced Lab 10

Auto-loader II


High Explosive ShellsEdit

Increases splash damage of mortar and rocket based weapons.

Shell Type I II III
Weapon Weight +5% +10% +14%
Splash +14% +35% +50%
Oil 255,600 2,025,000 27,090,000
Metal 241,400 1,912,500 25,585,000
Energy 284,000 2,250,000 30,100,000
Zynthium 189,333 1,500,000 20,066,667
Research Time 6h 46m 3d 14h 15m 11d 1h 16m
Requirements Advanced Lab 4

Advanced Lab 7

High Explosive Shell I

Advanced Lab 10

High Explosive Shell II


Hardened BarrelsEdit

Increases ballistic weapon range.

Barrel Type I II III
Weapon Weight +19% +39% +60%
Ballistic Range +25% +35% +50%
Oil 775,800 19,901,700 27,270,000
Metal 732,700 18,796,050 25,755,000
Energy 862,000 22,113,000 30,300,000
Zynthium 574,667 14,742,000 20,200,000
Research Time 1d 8h 00m 6d 16h 00m 10d 16h 00m
Requirements Advanced Lab 5 Advanced Lab 9

Hardened Barrels I

Advanced Lab 10

Hardened Barrels II


Sonar PodEdit

Increase Submarine and Torpedo detection range.

Sonar Pod Type I II III
Detection Range 8 16 25
Total Weight +10% +10% +10%
Oil 729,000 2,880,000 30,340,000
Metal 688,500 2,720,000 19,210,000
Energy 810,000 3,200,000 22,600,000
Zynthium 540,000 2,133,333 15,066,667
Research Time 1d 3h 55m 3d 15h 34m 6d 8h 30m
Requirements Advanced Lab 5 Advanced Lab 7

Sonar Pod I

Advanced Lab 9

Sonar Pod II


Solid Fuel BoosterEdit

Increase missile weapon range.

Fuel Booster Type I II III
Weapon Weight +4% +8% +12%
Missile Range +10% +19% +30%
Oil 261,000 4,050,000 23,850,000
Metal 246,500 3,825,000 22,525,000
Energy 290,000 4,500,000 26,500,000
Zynthium 193,333 3,000,000 17,666,666
Research Time 1d 8h 6d 16h 10d 16h
Requirements Advanced Lab 4 Advanced Lab 7

SFB I

Advanced Lab 10

SFB II


Event RewardsEdit

There items are rewarded to players from events.


Medium Cargo HoldEdit

The medium cargo hold was awarded to each player that collected a set amount of salvage from Draconian salvage fleets during the Revenge Raid event.. Can be found as blueprints now. Increases your cargo capacity, enabling additional resources to be transported.

NOTE: Combat Speed is no longer affected!

NOTE: More than one can now be built on a ship!

Draconian Medium Cargo Hold Stats
Small Cargo Hold Medium Cargo Hold Large Cargo Hold
File:Cargo Hold Small pic.png
File:ScreenHunter 17 Jan. 13 11.56.gif
Weight 50 Tons 500 Tons 2000 Tons
Cargo Hold +20,000 +100,000 +500,000
Combat Speed - - -
Parts 4
Tier 1
Build
Build Oil 200,000
Build Metal 160,000
Build Energy 160,000
Build Zynthium 600,000
Build Time 45 minutes


Hull StreamliningEdit

Hydrodynamic modification to the exterior of the hull to incrase cruise speed on the world map. Each were given to every player that collected 4, 40 or 400 Million resources from draconian salvage fleets during the Revenge Raid II - Crimson Sea event.

Level I II III
File:ScreenHunter 18 Jan. 13 11.57.gif File:ScreenHunter 19 Jan. 13 11.58.gif
Weight 0 0 0
Map Speed Increase 10 mph 17 mph 25 mph
Build Oil 75,000 375,000 1,875,000
Build Metal 60,000 300,000 1,500,000
Build Energy 60,000 300,000 1,500,000
Build Zynthium 56.250 281,250 1,406,250
Build Time 45m 2h 30m 6h 45m

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